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Bao ist ein Mancala-Spiel aus Afrika. Es wird in einigen Ländern Ostafrikas gespielt. In Malawi ist es auch unter dem Namen Bawo bekannt. Am populärsten ist es unter den Swahilis von Tansania und Kenia. Das Wort bao heißt ‚Brett‘ in Swahili. Philip Townshend: Games in culture. A contextual analysis of the Swahili board game and its relevance to variation in African mankala. Cambridge . In Sansibar und Tansania gibt es zwei Versionen von Bao. Die Hauptversion, die auch die komplexesten und beliebtesten ist, genannt Bao la kiswahili („Bao der. Hus/Bao,Steinchenspiel,Bohnenspiel,Eichenholz,African Tactical Game. EUR 24, Kostenloser Versand. Lieferung an. Bao oder Hus ist ein Spiel aus Afrika und es wird in vielen afrikanischen Ländern, wie Namibia gespielt. Damit du das Spiel auch zu Hause.
Sie sind an der richtigen Stelle für Bao game board. Mittlerweile wissen Sie bereits, was Sie auch suchen, Sie werden es auf AliExpress sicher finden. In Sansibar und Tansania gibt es zwei Versionen von Bao. Die Hauptversion, die auch die komplexesten und beliebtesten ist, genannt Bao la kiswahili („Bao der. Bao ist ein Mancala-Spiel aus Afrika. Es wird in einigen Ländern Ostafrikas gespielt. In Malawi ist es auch unter dem Namen Bawo bekannt. Am populärsten ist es unter den Swahilis von Tansania und Kenia. Das Wort bao heißt ‚Brett‘ in Swahili.
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Friendly customer support. Very fair RTP and good play time. A "marker" pit is a pit of the inner row that faces a non-empty opponent's pit.
If the first seed is placed in a marker pit, a capture occurs, and the player's turn will be called a mtaji turn. Otherwise, the turn will be called a takata turn.
A player must capture if he or she can do that. In a mtaji turn, other captures may occur as a consequence of sowing see below ; in a takata turn, on the other hand, captures are not allowed.
When a capture occurs, the player takes all the seed from the captured opponent's pit, and relay sows them in his or her rows.
The first seed must be sown in a kichwa; if it is sown in the right kichwa, sowing will proceed counterclockwise, while if it is sown in the left kichwa, sowing will be clockwise.
For this reason, the right kichwa is also called "counterclockwise kichwa" and the left one "clockwise kichwa". The choice of the kichwa to sow from is initially left to the player, with a few exceptions.
If capture has occurred in any kimbi, sowing must start from the closest kichwa. While the player is relay-sowing, if the last seed in any individual sowing is placed in a marker, a new capture occurs.
Sowing of the captured seeds will start again from a kichwa. In this case, it is never up to the player to choose which kichwa to sow from, that is: if the capture occurred in a kimbi, sowing must start from the closest kichwa, as above; otherwise, the player must preserve the current clockwise or counterclockwise direction of sowing.
That is, if a capture occurs at the end of a clockwise sowing, the newly captured seeds will have to be sown starting from the clockwise kichwa, and vice versa.
If the turn is not a mtaji turn, relay sowing, but captures will never take place: marker pits are treated just like any other pits. When players are left without seeds in their hands, the namua phase is over, and a new phase of the game begins, which is called the "mtaji" phase.
Note that the word "mtaji" is used both to refer to a turn and to a game phase; the two meanings must not be confused. Also note that in Bao la kujifunza, the game begins with the mtaji phase, as there are no seeds in hand.
In the mtaji phase, the player will begin his or her turn taking all the seeds from any pit that has at least 2 seeds, and sows them either clockwise or counterclockwise.
If the last seed of this first sowing is dropped in a marker, a mtaji turn begins, with the same rules described above.
Again, if the marker is a kimbi, sowing will be from the closest kichwa; otherwise, the player will have to preserve the clockwise or counterclockwise orientation of the sowing that caused the capture.
If the first sowing does not lead to a capture, the whole turn is a "takata turn", exactly as in the namua phase. In this case, the player must start sowing from a pit in the inner row, if this is possible.
As a special rule, if the first sowing is from a pit that has more than 15 seeds, the turn will always be "takata" irrespective of whether the last seed falls in a marker or not.
In Bao la kiswahili there are some extra rules not included in Bao la kujifunza that are related to the nyumba. First, if sowing in a takata turn ends up in the nyumba, the turn is over there is no "relay-sowing" of the seeds in the nyumba.
Second, likewise, if sowing in a mtaji turn ends up in the nyumba, and the nyumba is not a marker, the player may freely choose whether to relay-sow the contents of the nyumba or end his or her turn.
Third, if, during the namua  phase, the player begins his turn sowing from the nyumba, he will only sow two seeds from the nyumba rather than its whole content.
This is called "taxing" the nyumba. The nyumba loses its special features the first time its contents are sown taxation excluded , i.
There are some variations to these rules. For example, taxing the nyumba is sometimes allowed only if there is no other legal way to begin a player's turn.
Also, in some versions of the Bao relay-sowing of the nyumba in a mtaji turn is mandatory rather than optional. The game ends when a player is left without seeds in his or her inner row, or when he or she cannot move anymore.
In both cases, this player loses the game. From Wikipedia, the free encyclopedia. Redirected from Bao mancala game. Retrieved Categories : Culture of Zanzibar Traditional mancala games Swahili culture.